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  Continental Rummy

 
 



 

 
 

  History

 
 

Continental Rummy can be a played among large groups, which made it popular. This game can be played by up to 12 players comfortably. Continental  Rummy was regarded a most popular of rummy games played ever by women till it lost to Canasta in the early 1950ís.

Continental  Rummy, when perceived with the predefined deals may seem identical to contract rummy but can be said as the farthest relative of the latter. Continental  Rummy unlike other contract games is not played for a series of deals and is just limited to a single hand.

 
 

  Continental  Rummy Rules

 
 

Number Of Players & Deck

This game can be played by a group of 2 to 12 players. When there are less than 5 players in the game, two decks of 52 cards each and a single joker is used. The table below shows the decks used when the players increase in a play.

 
 
     
 

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Contract rummy Variations

 
     
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Rummy Rules Guide

 
     
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Number of Players 2 to 5 Players 6 to 8 Players 9 or more
Number of Decks 2 Decks +1 Joker 3 Decks +3 Jokers 4 Decks +3 Jokers
Cards Dealt 15 cards each 15 cards each 15 cards each
 

How To Deal

To determine the dealer, the deck is shuffled and cut, and each player is made to draw a card. The player drawing the card with lowest rank value is the dealer. If an ace card is encountered in the draw, it is attributed a low rank. As now the dealer is determined, he deals 15 cards to each player starting with his left and moving clockwise. In this game unlike other rummy games the dealer deals 3 cards at a time to each player, thus in just five rounds he shall complete dealing 15 cards to the players. After distributing the cards to the players the remaining cards are turned face down and are placed as a pile calling it a stock pile. A card from the stock is turned face up as an up card and this upcard also works as the starting card of the discard pile.

About Object

The object of the game is to form the exact combinations of cards during the play and finish the game first before any player does.
The player should form the combinations of cards for the hand in one of the following ways:

  • Five sequences of 3 cards each.

  • Three sequences of 4 cards each and one sequence of 3-cards.

  • One sequence of 5 cards, one sequence of 4-card, and two 3-card sequences.

When a player goes out finishing the game forming other than the above combinations, then such a player is made to leave the cards of the hand face up on the table until the end of the play.

In Continental  Rummy only sequences are valid melds and sets are not allowed to be formed. Hence a valid meld in the game is as the one below

Ex:

Thus a sequence is the combination of three or more consecutive cards of the same rank.

Ex:

 
 

 
 

  The Play

 
 

Drawing and Discarding

The player to the dealers left starts the play once the dealing is completed. A player may draw the card from the stock pile or the up card of the discard pile. On drawing the card, the player studies his hand to decide on a discard and discards a card he needs the least. Once he discards the turn moves on to the person on the left. Thus, every turn of the player comprises a draw and a discard. All the discards are placed face up on the discard pile.

In Continental  Rummy unlike its counter parts, a meld is not laid as soon as it is formed. A player has to create all the sequences and lay them at once in the end. The aces in the game may rank high or low like in the melds Your browser may not support display of this image. and respectively. But as it can not assume both ranks at a time the meld Your browser may not support display of this image. termed invalid.

Jokers

Jokers and Deuces (2 numbered cards) are wild cards in Continental  Rummy. These wild cards can be used as substitutes for the natural cards in a meld.

When To Going Out

The player on forming one of the specified combinations of sequences and discarding his last can go out to finish the game.

 
 

  Scoring

 
 

The scoring is done once a player goes out, and the bonuses given to the winner can be seen in the table below.

Bonus Points Awarded
For winning the game 1

For each deuce used

1

For each joker used

2

For going out without drawing a card

10

For going out after drawing only one card

7

For going out without using a wildcard

10

For having all melds of the same suit

10

 
     
 

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