How To Deal
To determine the dealer, the deck is shuffled and cut,
and each player is made to draw a card. The player drawing the card with lowest rank
value is the dealer. If an ace card is encountered in the draw, it is attributed a
low rank. As now the dealer is determined, he deals 15 cards to each player starting
with his left and moving clockwise. In this game unlike other rummy games the dealer
deals 3 cards at a time to each player, thus in just five rounds he shall complete
dealing 15 cards to the players. After distributing the cards to the players the
remaining cards are turned face down and are placed as a pile calling it a stock pile.
A card from the stock is turned face up as an up card and this upcard also works as
the starting card of the discard pile.
The object of the game is to form the exact combinations of cards
during the play and finish the game first before any player does.
The player should form the
combinations of cards for the hand in one of the following ways:
Five sequences of 3 cards each.
Three sequences of 4 cards each and one sequence of 3-cards.
One sequence of 5 cards, one sequence of 4-card,
and two 3-card sequences.
When a player goes out finishing the
game forming other than the above combinations, then such a player is
made to leave the cards of the hand face up on the table until the end of the play.
Continental Rummy only sequences are valid melds and sets are not allowed to be formed.
Hence a valid meld in the game is as the one below
Thus a sequence is the combination of three or more consecutive cards of the same rank.