Home >> Indian Rummy
 
   
 

  Indian Rummy

 
 


 
 
     
 

Search This Site

 
 

 
 
     
 
     
 

Rummy Rules Guide

 
     
  Rummy  
  Rummy 500  
  Indian Rummy  
  Gin Rummy  
  Kalooki  
  Canasta  
  Contract Rummy  
     
 
 
 
 

  Introduction

Indian Rummy is the most popular card game in India; it has a slight variation from original Rummy.  Indian Rummy is a typical combination of Gin Rummy and Rummy 500. It is a favorite pastime enjoyed by masses of India. People are so obsessed with this game such that they spend lot of time playing the game every day. Indian Rummy is played between 2 to 6 players with 2 decks, as many as 10 players can play this game. If more than 6 players are participating then 3 decks are used. 

  Components Of Play

The components of the play constitute three different sections, such as

ē Initiating the play

ē Playing the cards

ē Winning the round and scoring

Initiating The Play

In Indian Rummy, each player is dealt with 13 cards. Generally Indian Rummy is played among 3 to 6 players using 2 standard decks.  A standard deck consists of 52 cards with a printed joker. Though the players are more, every player in Indian Rummy is dealt with 13 cards each.

Number Of Players

2 - 3 Players

4 - 6 Players 7 or more  
Numbers Of Decks

1 Deck (52 Cards &  2 jokers)

2 Deck (104 Cards & 4 jokers) 3 Deck (156 Cards & 6 jokers)
Cards Dealt

13 cards

13 cards 13 cards

Deal:

A random player is chosen as dealer, a player to the dealerís right need to cut the stack of cards. The remaining cards in dealerís hand are distributed among all players equally. Each player will receive 13 cards, and the last card left after distribution is used as upcard. As the dealing is done, the remaining cards left in dealerís hand are combined with the cards used for cutting and are placed as stack on the table in face down direction and this stack is referred to as a stock pile. The upcard is placed beside the stock in face up direction.

Objective:

The objective of the game is to complete a hand with most or all cards formed into sets and sequences with at least two sequences of which one sequence is pure. 

Playing the Cards:

The main course of play involve two important moves

ē Drawing

ē Discarding

Drawing:

The first card is drawn by the player to the dealerís left. The player on his turn need to draw a card either from the stock pile or the upcard, itís a compulsory move. The player ends his turn by discarding a card after having picked the card. This discard, by the player can be the one which the player needs the least. The turn passes to the player on the left if the game is in clockwise direction once the player discards. In same fashion the play moves from one player to another until a winner comes out. 

The cards in the hand are Melded.

Melding:

Making valid combinations out of the cards in a hand is Melding. The valid combinations that can be formed are Sets and Sequences.

A sequence (or a Run) is a combination made out of 3 or more successive cards which belong to the same suit.
For Example: 

A set (or a group) is a combination made out of 3 or 4 cards of the same rank and different suits.
For Example : 

The rank of the cards in ascending order is listed as:  

The Ace cards possess the least value as well as highest value. Aces can be melded with 2, 3 and also with J, Q, K. In Indian Rummy K, A, 2 is an invalid meld.

Jokers:

Wild cards, used as a substitute for any other card in a meld are Jokers. In Indian Rummy, after dealing is done a Joker card is chosen randomly by the player on dealerís right from the stock pile. This card is placed under the stock pile in face up position. The cards with the same rank of any suit are considered as Jokers. In some cases the player need to clarify as to which card the joker is standing for in a meld, as this cannot be changed by any player later.

Laying Off:

In Indian Rummy a player can lay off the cards only at the end of a game. A player needs to have a minimum of 2 sequences in which one is life/pure sequence. A life/pure sequence is a valid sequence formed without using any joker.

Discarding:

The player after drawing a card examines the hand to decide on a discard. This discard is placed on the discard pile in face up direction. The turn ends on discarding the card and the play moves in clockwise direction to the next player.

Stockpile finishes:

In the play, if the stock pile finishes a new stock pile is used. This new stock pile is a stack of cards that are formed by shuffling the discard pile and placing in the face down direction

Winning The Round and Scoring:

In Indian Rummy, there is no Knocking. In order to win the game, a player needs to meld all his 13 cards with a minimum of two sequences one of which is pure sequence (without any wild cards). A player can go out declaring Show/Rummy by discarding the 14th card in his hand only if the above scenario is met. The 14th card is discarded in face down direction signaling victory, the other players need to display their melds and their deadwoods are counted and scored accordingly.

Scoring:

Wrong Show: If the player who goes for a Show/Rummy does not have a pure sequence , then all the cards are considered as unmatched and scores are counted against those cards.

As in many Rummy games, Faces have a value of 10 points, Aces 10 points and Numbered cards have a score of their pip value i.e., club 4 has 4 points, spade 9 has 9 points whereas jokers have 0 points.

Each player is scored against their deadwood count (unmatched cards). A player may even have a negative score. A cumulative score of all other playerís deadwood are added to the winner who goes for Show/Rummy.

Cards

Jokers Aces Faces Other cards
Value 0 points 10 points 10 points Pip Value
Example 1 0 points 10 points 10 points 6 points

The Dealing continues until they reach a target cumulative score or number of prescribed rounds. The winner is based on who reaches the cumulative score first or who has the highest score at the end of final round.

 
 

© Copyright 2010-2011 Rummygames. com All rights reserved.