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Liverpool  Rummy is a version of immensely popular contract rummy. Liverpool  Rummy is an excellent social game. It can be said as the nearest version to the contract rummy game when compared to its other versions. Liverpool  Rummy alike contract rummy comprises seven deals to be played, but the cards dealt in each deal and the number of jokers that involve the play differs in both games.

Liverpool  Rummy is played for a series of 7 deals and for each deal there is a predetermined combination of melds to be formed which is generally referred to as a contract. Each deal in the game has a different contract to be made and this can be seen in the table provided in one of the following sections.


  Liverpool  Rummy Rules


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Number of Players and Deck

Three to eight players can play the game comfortably, but as the players increase the game becomes less interesting and hence four players are suggested as optimal for the play. When three players play the game a minimum of two decks, with a deck having 52 cards and two Jokers is used. For a play involving 4 players’ three decks can best engage the play.

How To Deal

The first dealer in the play is determined by a random draw. The cards are shuffled and cut, and each player draws a card. The player drawing the lowest rank card deals first in the play. In the draw an ace card is attributed low rank value. The dealer now deals cards to each player starting with his left.

The cards dealt in each deal and the corresponding contracts that the player is obliged to form can be seen in the table below:

Note : 'S' stands for SETS and 'R' stands for RUNS

Deal Number 1 2 3 4 5 6 7
Cards Dealt 7 10 10 10 12 12 14
Contract 2S 1S & 1R 2R 3S 2S & 1R 1S & 2R 3R

In the first deal, the dealer deals 7 cards to each player and in deals 2 to 4 the players are dealt 10 cards each. In the 5th and 6th deal the players are dealt with 12 cards and finally 14 cards each are dealt in the last (7th) deal..

After dealing the cards to the players, stock pile is made by placing the remaining cards turned face down and the discard pile is started with the first card of stock pile faced up.

About Object

The main aim of the game is to finish the play first by building the combinations of melds for the contract and laying off the remaining cards onto the melds on the table. As we observed in the table above, the contracts change with each successive deal making the play complex. The player needs to overcome these challenges and at end of the 7th deal has to stand with the least cumulative score to win the game.

Two types of combinations involve in the play to form the contracts and melds: they are sets (or groups, bunches) and sequences (or runs, straights).

  • A set is a combination of meld with three or more cards of the same rank, irrespective of the suit.
    For example:

  • A sequence or run is a combination of meld with four or more consecutive cards of the same suit.
    For example:

An Ace card in the game may assume high rank or low rank, but not both at the same time.
Valid sequence    : and
Invalid sequence :



  The Play


The order of the play involves certain elements discussed below:

Drawing & Discarding

The player on the left to the dealer starts the play on drawing either the card from the stock pile or the upcard of the discard pile. He discards a card and passes the turn of play to the player on his left.

In the order of the play, a player on his turn places the required contracts of the deal on the table and plays the remaining cards laying off them on the existing melds. These existing melds necessarily need not be his own. It is to be kept in mind that a player cannot place the contract and also lay off the cards on the same turn.

In Liverpool  Rummy a player on his turn can draw a card from the stock pile or draw one or more cards from the discard pile. For the extra card (other than the top card) picked from the discard pile, the player is obliged to pick another card from the stock pile as a "Penalty Card".


When a player on his turn goes for a card from the stock pile, then the other players have a chance to claim the last discard. This process of claiming the discard is called Knocking. The player knocking has to accept a penalty card, and cannot play the cards as it is not his turn.

A player goes out to finish on playing all the cards in the hand. The discard is not compulsory for a winning hand.

When To Go Out

A player on each deal has to build the contract and play the remaining cards in the hand. Playing the remained cards is nothing but laying off the cards on to the existing melds (contracts) on the table. These melds need not be the ones made by the same player. One issue here that is of prime concern is, putting the contracts on the table and laying off cards cannot be done on the same turn. Thus a player having laid all the cards goes out to finish the game. The discard is not compulsory for a winning hand.

Joker Substitution

Jokers are the wild cards used to replace the missing natural cards in a set or a sequence. A joker laid in a meld on the table can be picked and replaced by the natural card it has represented till the moment. The player can do this only in his turn and that too only after having laid the required contract of the deal. This lifted joker can be retained or laid off on the same turn or on the subsequent turns.




The scoring of each player is done by counting the card values remained in the hand at the end of each deal. All these scores are made into a grand total at the end of the seventh deal and the player with the least total is the winner.

The scores for the cards can be seen below


Jokers Aces Faces Other cards
Value 25 points 15 points 10 points Pip Value
Example 1 - 15 points 10 points 2 points
Example 2 - 15 points 10 points 9 points


Some people play Liverpool  Rummy with a variation in scoring. The player winning the hand (deal) is given a bonus of 25 points. This bonus is subtracted from the score of the player, as here in this game the winner is the one with least score.


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