How To Draw A Card
After the dealing is done, the player to the left of the dealer picks a
card and this can be the up card or a card from the stock pile. Now the
player goes across the hand to decide on a discard and discards it on
to the table. The turn to play now moves in clockwise and the player to
the left picks a card and on his discarding the turn moves on and likewise
the play continues.
How To Buy
In the sequence of play if the up card on the discard pile is not claimed by the
player whose turn it is, this discard can be "bought" by any of the players. The
player buying is obliged to pick a card from the stock pile also, where such a card
is referred to as a "penalty card". The player cannot meld, layoff or discard as it
is not his turn. Such a player again draws a card on his turn and thus he posses
two extra cards in his hand which he may use to form a meld or to layoff on to an existing meld.
When a player buys in, the sequence of play is hindered. After this buying is done,
again the play shifts to the right player whose turn it is prior to the break of play.
This player from whom the play resumes is not allowed to pick the up card from the
discard pile as he has already refused the discard and has to go for the card from
stock pile. The play continues as he discards and completes his turn.
On a players turn, the player fulfills the basic contract and lays off the formed
meld on to the table. If the player has any additional cards in the hand he may
lay off the cards on to the existing melds but on a different turn.
A player can lay off the cards only after he has laid down the basic contract on the table.
Laying the basic contract and the laying off the additional cards cannot be done on the same
turn. Hence on a subsequent turn that a player can lay off the remaining cards in his hand.
Jokers are the wild cards and can replace any card in a meld. A player can take
joker in to hand from the melds on the table replacing it with a natural card,
provided he has already laid the required contracts. This joker
can be replaced or used for another meld
in the same turn or a subsequent turn. In a situation
where more than one player is willing to take the joker, then the player due to
take the turn has the priority over the move.
On his turn a player after having drawn a card, decides a card which he needs
the least and discards it. This discard is placed face up on the table. Once a player
discards the turn moves to the player on his left.
When To Going out
A player done with forming the basic contract and laying off the cards (if any remained in hand)
goes out to finish the game. A discard is not compulsory for going out in progressive rummy.
When To Shuffle Discard Pile
If the stock pile finishes before any player goes out, the discard pile is
shuffled by the original dealer and is turned over to form a new stock pile.